Morrigan LeSante wrote:This feels like the most relevant place to ask this.
With the extended grids and the visions of carriers operating at extreme ranges - will you guys be looking at on grid probing and/or minimum warp to distances?
Outside the scope of our purpose
Anthar Thebess wrote:Give FAX bonus to range of Capital Energy Neutralizers and Smartbombs.
Make them desired for something more than logistics.
Not something i would support, that's not their purpose and that precludes giving those types of bonus's to the dps carriers.
Rek Seven wrote:Have the focus group discussed sp reimbursement?
we've talked about it among ourselves but it hasnt been a focused topic that we've talked to ccp about yet in detail although they are aware its a concern. We also need to consider SP inflation and the effects that can have on the game.
Asuka Solo wrote:1. Assuming I fit cap shield extenders / armor plates, will my EHP be within 5-10% less then what is is now, or more? (Spreadsheet isn't exactly clear as day)
2. Now how about some insight as to why super carriers need as much (or more depending on the hull bonuses) EHP as Titans after this "re-balance"?
3. Why are we forcing a choice between existing capital guns (hi-slots) and HAWs (also presumed to be using the hi-slots)?
Why don't we allow the capitals / supers to fit the HAW weapons into the 5 "t3 sub-system" slots in the fitting screens (for caps and supers) and add to the weapons of capitals on a grid?
4. Also, given that slowcats have been killed off completely (in terms of offensive capability of the N+1 wrecking balls), why are we still forcing capital logistics (FAX hulls) to go into triage (given all the falloff and optimal changes incoming to help nerf logistics in line with DPS mechanics) to use capital remote repair modules (preventing any remote assistance / spider tanking to FAX class hulls and making them stationary hulls in a world of up and coming capital and super capital mwd modules), while still allowing (and even buffing) sub capital logistics (See the new t2 logi frigates) to endure high-speed spider tanking, lesser-slow cat like gameplay outside of triage?
5. Given my comments in point 4 above, does CCP believe forcing players to sit in hulls like this (they will get primaried and killed near instantly in larger fights) with no ability to be remote repped by their fleet members will result in FAIR game principles towards cap pilots and FUN GAMEPLAY for FAX pilots?
1. I believe that is correct, 5-10% less ehp but increaseddamage taken and reduced rep effectiveness due tom lower resists
2. AFAIK most of them shouldnt have the same or more EHP, racial bonus's are also up for change potentially so resist bonus's might change or not idk.
3. Because there needs to be choices made before you jump in that allows for counter play, if one gun type can hit everything all the time theres no reason to use anything else.
4. because it forces you to commit to the field
5. we havent even talked about fax stats yet so I cant really talk to this point other than that CCP wants every ship to be fun to fly in the correct situation and for each one to have viable plays and counter plays.
Please Keep in mind that this is all coming from just me and nothing here is final or even what ccp has agreed on, just what we as members of the focus group have talked about.
P.S. totally going to remove jump drives from supers, who wants to sell me their aeon cheap. /s